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Carsten Schermuly
14th June 2007, 09:18 PM (21:18)
http://haufenzeug.de/cs/geh_web/pic/f_ani_8.gifhttp://haufenzeug.de/cs/geh_web/pic/f_ani_8.gif
http://haufenzeug.de/cs/geh_web/pic/f_ani_3.gifhttp://haufenzeug.de/cs/geh_web/pic/f_ani_3.gif
details
http://haufenzeug.de/cs/geh_web/geh_web.htm
.
Carsten Schermuly
20th June 2007, 01:24 AM (01:24)
The problem was, her
http://haufenzeug.de/cs/flash/siel8ani.gif
feet did slip over ground, once she should be bound in larger animations, like this
http://haufenzeug.de/cs/geh_web/pic/f_ani_4.gif
or in movies etc,
following this principe (just two pictures out of 26 are shown, no 4 and no 17 "both feet on ground")
http://haufenzeug.de/cs/geh_web/d_sm1.gif
Still I like the motive - the Lady in summerdress with strawhat
and I will make more from, more about, more with.
http://haufenzeug.de/cs/flash/sier8ani.gif
1 loop = 14 pictures
Carsten Schermuly
21st June 2007, 08:51 AM (08:51)
two handful, three handful of correctures, it is better now, still not really satisfying
http://haufenzeug.de/cs/geh_web/sma_ani4.gif
4 / 100 sec. per picture
http://haufenzeug.de/cs/geh_web/sma_ani5.gif
5 / 100 sec. per picture
http://haufenzeug.de/cs/geh_web/sma_ani8.gif
8 / 100 sec. per picture
Carsten Schermuly
28th June 2007, 08:10 AM (08:10)
After some last correctures around her knees, I think, this can be the final animation. The only one thing I see critical, in front positions her feet are a bit too high over ground. On a pretty day she will get other shoes, this are just flat slippers, than her steps will look naturally also a bit different.
http://haufenzeug.de/cs/geh_web/pic/sls_ani4.gif
She does not like dark blue.
Her argument is, every tiny little dust particle will be seen on.
But that does not help her. Since every Lady does own a dark blue costume and every Gentleman does own a dark blue suit, she has no choice and got as her first chlothes a dark blue costume.
9 different arm positions - like before.
http://haufenzeug.de/cs/geh_web/pic/sbb_ani4.gif
It might comfort her - I do not await she will wear it often.
13 different arm positions.
http://haufenzeug.de/cs/geh_web/pic/sbk_ani4.gif _ _ _ _ http://haufenzeug.de/cs/geh_web/pic/sbkani12.gif
She will get in future more clothes, maybe hats and caps, other hairstyles etc etc etc
and to do some jobs - not only walking.
Maybe she (and her family?) will appear on a pretty day as low resolution 3D. I think to do it in Blender, Pov-Ray is good for geometric objects and a human is set together by using polygonal objects, not geometric objects. I would like to use (the more simple) Pov-Ray, but Blender looks for me as better for drawing human figures.
Carsten Schermuly
30th June 2007, 03:43 AM (03:43)
The dark blue costume contains a mistake. Not important, just an easy done job for the tailor. Do you see what I could mean? Watch her knee in front positions, the lower seam of her skirt is jumping by one pixel - not to note in the fast versions, but in the slow copy the mistake appeares very clear.
Carsten Schermuly
30th June 2007, 07:43 AM (07:43)
Back home from tailor
She got also a bit more freedom around her knees by making the skirt a handspan width wider.
http://haufenzeug.de/cs/geh_web/co_ani.htm
I am crazy to play around with such pictures?
No,
it is part of my jobs I do earn money with.
And
I got golden memories during my life to dark blue costumes and
also to light summerdresses and strawhats.
To create this little walking Lady is a festival for me,
hundred times better than TV.
Carsten Schermuly
2nd July 2007, 06:15 AM (06:15)
I started Blender and played around with some examples I have download to find the way in. At least I built the first elements of the skeletion (beginning by "hip", adding left leg upper bone, lower bone, left foot parts, right leg bones and foot parts - and started to create a first step of this half skeleton (half - without backbones, without thorax, without arms, without neck and without head).
To get a control about the motions, I ordered Blender to create a movie in AVI file format and logically I clicked on it to watch it - but no one of the newest multimedia programs could handle this avi - file, not Realplayer, not QuickTime, not ClassicMediaPlayer and more. VLC Media Player crashed.
Believe it or not - one of the eldest programs on this globe did play that video - AAPlay, Autodesk Animation Player - a program, developed in medieval DOS times to create FLC - Animations, later updated to be used in Windows For Workgroups. Than no more developed because the internet file formats did not meet the abilities of AAPlay.
What I am doing with it?
I do draw my animation pictures in Microsoft Paint - a cheap but sure method to get full control about every pixel - to get precise results. I tried several animation makers, several morphing programs, but they all without any exception do deliver "unclean" pictures - unclean pixel effects, looking like jpg compression pixel clouds.
As a control for my animations I create a textfile *.aas and let it run in AAPlayer. By using such aas - file I am able to watch an animation already under different time steerings - "while developing motions see already a preview of the finished result".
This is the oldie, the only one that could read the Blender generated avi file
http://haufenzeug.de/cs/geh_web/pic/about_aa.gif
Blender
is too large. I will try to create my figures in Wings 3D, after all I have read about, that should be a much faster and easier way. I only want to get low resolution figures, so I think, the First Class program Blender is not needed.
Carsten Schermuly
2nd July 2007, 07:08 AM (07:08)
How I do use AAPlayer
Run an aas file
http://haufenzeug.de/cs/geh_web/pic/run_aas.gif
I write a simple file list of the pictures in a texteditor like this
http://haufenzeug.de/cs/geh_web/pic/m_b_5.aas
once your browser will save it, try this
http://haufenzeug.de/cs/geh_web/pic/m_b_5.aas.txt
and end it by the command "Loop 1000" - to order AAPlay to replay the picture list "thousand times" equal to "forever" (as often as I want).
Editing the aas file by using the AASPlayers editor
Not needed, the AAPlayers commands are so simple (not to say "poor"), I am much faster, writing or correct that aas file in a text editor.
http://haufenzeug.de/cs/geh_web/pic/edit_aas.gif
What is needed?
Only two elements - the picture filename and the time it will be shown, a line looks like this
sm_01r.bmp -P0.005
the picture and " -P0.005" = Pause 0.005 second,
five hundreds second, than show me please the next picture.
All 26 pictures in summary are one loop of my animation.
You do see - it is a very simple way, right?
Carsten Schermuly
3rd July 2007, 01:24 AM (01:24)
Remember to the boxes I have found under roof of main bulding of my ol' farm?
Some alived rests of the Library of Alexandria.
Yes, it's true!
I guess, people with two equal thumbs never will learn to walk correctly.
http://haufenzeug.de/cs/geh_web/egy_ani6.htm
Carsten Schermuly
3rd July 2007, 01:27 AM (01:27)
They have had time enaugh to learn it.
Carsten Schermuly
9th July 2007, 02:56 PM (14:56)
I can not help me, it seems, she is a bit headless.
http://codas.de/cs/3d/headless.gif
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